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3D Environment Artist

2 weeks ago


Coimbatore, Tamil Nadu, India Nytwolf Games Full time US$ 90,000 - US$ 1,20,000 per year

Job Role:

3D Environment Artist – Unreal Engine

Location:

Coimbatore, Tamil Nadu

Type:

Full-time 

Experience Level:

Mid to Senior

Role Overview

We're seeking a skilled 3D Environment Artist with strong modeling fundamentals to create high-quality buildings, props, and environmental assets for our Unreal Engine projects. The ideal candidate will have a solid grasp of real-world structure design, efficient modeling workflows, and an eye for detail. In addition, they should have practical experience with Unreal Engine materials and Niagara to bring environments to life.

Key Responsibilities:

  • Model buildings, props, and environmental objects with clean topology and optimal polycount.
  • Create and optimize PBR textures and materials for real-time rendering in Unreal Engine.
  • Implement and tweak Unreal Engine materials to achieve the desired visual fidelity.
  • Set up and work with Niagara VFX for environmental effects (dust, smoke, ambient particles, etc.).
  • Collaborate with the art and design team to ensure visual consistency and performance optimization.
  • Work within established pipelines and maintain high-quality asset standards.
  • Optimize assets for performance without sacrificing quality.
  • Required Skills & Experience
  • Strong modeling fundamentals – proficiency in creating hard-surface and modular environment assets.
  • Proficiency in 3D modeling software (Blender, 3ds Max, Maya, or similar).
  • Solid understanding of PBR workflow and texture creation tools (Substance Painter/Designer, Photoshop).
  • Unreal Engine experience – particularly with materials, shaders, and Niagara particle systems.
  • Understanding of UV mapping, baking, and LOD creation for real-time assets.
  • Good sense of scale, proportion, and architectural detail.
  • Ability to troubleshoot and optimize for performance in large environments.

Nice to Have:

  • Experience with procedural generation tools (Houdini, Unreal PCG).
  • Knowledge of lighting and post-processing in Unreal Engine.
  • Familiarity with world-building for games or simulations.
  • Basic understanding of blueprints for asset integration.