
C++ Opengl developer
2 weeks ago
Primary Title: C++ Graphics Engineer (OpenGL)
Location: Bangalore
Role & Responsibilities
- Design, implement, and maintain high-performance OpenGL rendering systems and shader programs for real-time 2D/3D visualization on embedded and desktop platforms.
- Author GLSL shaders and optimize GPU/CPU workloads to meet stringent latency and throughput targets across target hardware.
- Translate UI/UX and simulation requirements into robust rendering features, including efficient scene-management, resource-loading, and culling strategies.
- Profile, benchmark, and remediate performance bottlenecks using industry tools (RenderDoc, platform profilers) and implement memory/CPU/GPU optimizations.
- Integrate rendering components with platform middleware, input systems, and communication stacks; ensure thread-safe rendering and synchronization.
- Write maintainable, testable C++ code; contribute to code reviews, CI workflows, and technical documentation.
Skills & Qualifications
Must-Have
- 3+ years of strong C++ programming skills (C++11/14/17), with production experience building complex rendering or graphics systems.
- Hands-on OpenGL experience (Core profile) and GLSL shader development for real-time applications.
- Solid understanding of 3D math (matrices, quaternions, transforms), lighting, texturing, and coordinate spaces.
- Proven experience profiling and optimizing performance on CPU and GPU for low-latency workloads.
- Experience with multithreading, synchronization primitives, and writing thread-safe rendering code.
- Practical experience with Git, CI workflows, and debugging tools (RenderDoc, platform profilers).
Preferred
- Familiarity with Vulkan or DirectX, or experience porting between graphics APIs.
- Experience in embedded or avionics environments, deterministic systems, or real-time OS constraints.
- Knowledge of graphics engines, resource streaming, or scene-graph architectures.
- Exposure to safety-critical development practices, unit/integration testing, and performance regression testing.
- Bachelor's or Master's in Computer Science, Computer Engineering, or related field; portfolio or samples of graphics work is a plus.
Benefits & Culture Highlights
- Work in an engineering-driven environment focused on performance, reliability, and real-world impact in aviation technology.
- Hands-on ownership of core graphics systems, opportunities for technical leadership and cross-functional collaboration.
- On-site role in India with competitive compensation, continuous learning, and exposure to safety-critical embedded projects.
Location & Workplace:
India — On-site
If you are a highly motivated C++ graphics engineer who thrives on squeezing maximum performance from hardware and delivering robust visualization for critical systems, we want to hear from you. Apply with your CV and any links to portfolio or shader/sample work.
Skills: c++,opengl,graphics,rendering
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