
3D Generalist
16 hours ago
Tulfa Inc. is the top leading content production studio, delivers 360° rich and interactive product page content for our clients to create best in class digital experiences for their consumers, every day.
Come be a part of our incredible organization
**Responsabilities**:
- Create and gather necessary material specific to project requirements and scope.
- Create accurate polygonal models from 2D images and dimensions or 3D scans.
- Ensure proper source reference material (images, scans, dimensions) is provided for modeling.
- Create both high-poly and optimized low-poly models.
- Create proper UV unwraps of mesh models.
- Assist in creating and maintaining assets for our CGI texture library.
- Create shaders and textures based on physical samples, scans, or photography.
- Assemble and test shaders using new material scans provided by the vendor(s).
- Place textures and maps in the appropriate folder, link the maps to a Vray Shader and enter tiling information.
- Create test renders of scanned materials onto shader balls or template models.
- Assemble Vrscene Zip packages for moving shaders and scenes into a content management system.
- Assist with 3D scene setup in Autodesk 3dsMax for rendering tests: Collect necessary 3D assets, shaders, and textures into a scene file for Senior CGI Artists.
- Provide technical quality reviews for 3D models and other assets created by the team.
**Qualifications**:
- Experience in 3D modelling,Texturing and rendering.
- Experience using 3ds max, Vray, Corona, Substance, Zbrush, or Mudbox, After effects and Photoshop
- Must have some hardware and CPG products in pholio.
- Architectural or product visualization is a plus.
- Standard software experience required: Autodesk 3ds Max, V-Ray.
- Revit (plus)
- Additional software experience: Microsoft Suite, Web-conferencing.
- Intermediate/ Advanced level at 3D modelling (polygonal mesh) and computer-generated image post-production (Autodesk 3dsMax, V-Ray, Marvelous Designer).
- Intermediate level at texture creation (PBR using Substance, Photoshop).
- Familiarity with AR/VR technologies, modelling processes, and workflows.
- High attention to detail and project specifications.
- 4 years of experience as a 3D Texturing Artist, with a strong portfolio showcasing high-quality product renderings.
**Benefits**:
- Work 100% remotely.
- Outstanding compensation. We offer best in the industry commissions and generous benefits, including a robust time off allowance and great “perks”.
- A collaborative, positive culture. You’ll work with the Artist who are as enthusiastic, smart, and driven as you are.
- We offer the excitement of a fast-paced entrepreneurial workplace and the professional growth opportunities of an established global organization along with limitless growth and learning opportunities.
- US dollars compensation.
- Must have 3D Software experience: 3Ds max, Vray, Photoshop (Procedural node based mapping, Substance not mandatory).
- Full time job (3pm - 12am IST).
Pay: ₹1,500.00 - ₹2,000.00 per month
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