Economy Designer

2 weeks ago


Bengaluru, India Kwalee Full time

Kwalee is one of the world’s leading multiplatform game publishers and developers, with well over 750 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Airport Security and Makeover Studio 3D. Alongside this, we also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS, Eternal Hope, Die by the Blade and Scathe.

We have a team of talented people collaborating daily between our studios in Leamington Spa, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, the Philippines and many more places, and we’ve recently acquired our first external studio, TicTales which is based in France. We have a truly global team making games for a global audience. And it’s paying off: Kwalee has been recognised with the Best Large Studio and Best Leadership awards from TIGA (The Independent Game Developers’ Association) and our games have been downloaded in every country on earth

Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters for many years, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts. Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle. Could your idea be the next global hit?

**What’s the job?**

As an Economy Designer you will be responsible for finding the optimal balance in our games of them being Free to Play but Beneficial to Spend, helping to make sure our game economy is healthy and doesn’t get out of hand over time.

**What you tell your friends you do**

“I take the great ingredients from the game team and season them to perfection to make everything extra tasty”

**What you will really be doing**
- Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
- Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
- Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
- Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
- From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
- Providing feedback based on your expertise on a wide range of games.

**How you will be doing this**
- You’ll be part of an agile, multidisciplinary and creative team and work closely with them to ensure the best results.
- You'll think creatively and be motivated by challenges and constantly striving for the best.
- You’ll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you can get it.

**Team**

Our talented team is our signature. We have a highly creative atmosphere with more than 150 staff where you’ll have the opportunity to contribute daily to important decisions. You’ll work within an extremely experienced, passionate and diverse team, including David Darling and the creator of the Micro Machines video games.

**Skills and requirements**
- A minimum of 3 years experience in an economy design or balancing role within gaming.
- Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
- Can devise the parameters and measurements for effective AB testing of game economy variations.
- Strong written and verbal communication skills.
- Ability to work creatively in a demanding team environment.
- Absolute passion for playing and making video games, especially mobile games.
- Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
- Positive attitude, self driven and able to work alone or as part of a team.

**Desirable**
- Economics Degree or similar academic background
- Coding / prototyping skills to be able to create a simulation of the game economy.
- Experience of mobile game live ops, A/B testing and telemetry.

**We offer**
- We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
- In addition to a competitive salary we also offer private medical cover and life assurance
- Creative Wednesdays (Design and make your own games every Wednesday)
- 20 days of paid holidays plus bank holidays
- Hybrid model available depending on the department and the role
- Relocation support available
- Great work-life balance with flexible working hours
- Quarterly team bu



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