Vfx Paint Artist
1 week ago
**Responsibilities**:
- Analyze shots for components breakdown with mínimal supervision
- Understand feedback given by supervisors
- Create roto mattes for Compositors to use and has a comprehensive understanding of how these mattes will be used
- Demonstrate the ability to use different techniques to remove rigs and tracking markers
- Strong eye for color and understand grain structure and successfully de-grains scans and re-grains paint work for further use
- Extensive understanding of 2D and 3D tracking and is able to create accurate, steady tracks
- Create foreground mattes for Animators to use within Maya
- Reconstruct plates or part of the plates even if the elements do not exist
- Research appropriate references and respect sequence continuity to ensure cohesive delivery
- Use expressions within Nuke to help aid paint work
- Understanding of the 3D environment within Nuke and is able to use geo data to
- project clean plates and understand how to use UV projections
- Accurately bid on how long paint and roto shots will take to complete
- Proactively learn and/or develop specific Framestore gizmos and workflows
- Complete basic composites in Nuke and demonstrate keying, grading, re-timing and screen insertion skills
- Demonstrate a willingness to learn new techniques and software and to share this knowledge with other artists in the department
Job requirements
**Essential Skills**:
- Traditional art and design skills including a knowledge of composition and colour
- Previous use of Nuke
- Prior knowledge of a Linux based operating system
- An understanding of motion blur and how it affects mattes and patches
- Prior use of a roto-scoping package, ideally Silhouette
- A desire to learn new techniques and teach fellow artists
- Excellent organisational and communication skills
- Team-working abilities
- The ability to take criticism and feedback
- Good problem solving skills and the ability to work collaboratively with other artists
**Desirable Skills**:
- Prior experience in a Paint and Roto role
- 3D Maya interface experience
- An understanding of Python scripting and how to use this to create and edit Framestore gizmos
- Planar and point tracking software experience
- A general understanding of the VFX production and comp workflows
- A knowledge of photography and practical lighting
**Job Types**: Full-time, Part-time
Pay: ₹10,641.18 - ₹50,547.63 per month
**Experience**:
- total work: 1 year (preferred)
Work Location: In person
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