3D Modeler
2 weeks ago
Modelling skills in Zbrush/ Autodesk Maya. Ability to create excellent neat and clean low & high poly
- 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, Zbrush.
- Cleaning up the mesh and texture of raw 3D scans using Zbrush/Mudbox.
- Retopology of the clean 3D scans.
- Create High and Mid poly 3D models: Ability to create the LOD (Level of detail) of the same model as per the prescribed poly budget.
- Follow design references and work in a range of styles: Must have an eye to capture the details from the provided references, and create the 3D models accordingly. Create alternate visual styles in accordance with the clients vision and needs.
- Must have the knowledge to properly layout UVs with uniform Texel density in order to capture maximum details from texture for stunning visual quality.
- Expertise in Photoshop for creating/editing textures: Must know how to use Photoshop in texturing processes.
- Deliver weekly and monthly reports about the work done.
- Coordinate with the designated Design Project Manager.
- Provide strategic inputs based on work done to improve workflow.
**Competencies**
- Technical knowledge: Must have an excellent knowledge of the animation field.
- Communication: Speaks and writes clearly and articulately without being overly verbose, and carries a conversation charismatically without being informal.
- Listening and Questioning Skills: Must be a good listener and interrogator to understand client needs and act accordingly.
- Research: Must be able to use the available tools to research potential clients.
- Persistence: Demonstrates tenacity and willingness to go the distance to get something done.
- Enthusiasm: Exhibits passion and excitement over work. Has a can-do attitude.
- Work ethic: Possesses a strong willingness to work hard and sometimes long hours to get the job done.
- Open to criticism and ideas: Often solicits feedback and reacts calmly to criticism or negative feedback.
**Software Needed**:
- Modelling/Sculpting - Autodesk Maya/Zbrush.
- Texturing - Substance Painter, Photoshop.
- Level: Beginner to Intermediate
Pay: ₹20,000.00 - ₹25,000.00 per month
**Experience**:
- total work: 1 year (preferred)
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