
Associate Game Animator
6 days ago
Gaming:
Welcome to the world of land-based gaming. At Light & Wonder, it’s all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.
Position Summary
Delivers control and movement to characters, creatures, objects, scenery and environment displayed within electronic games, websites or software products. Applies knowledge and uses technical process ability in techniques such as rigging and skinning, kinetics and basic cinematography. Collaborates with programmers and artists to balance seamless movements and optimized performance on the target platform. Applies developed skills, knowledge and proficiency in animation packages, such as 3ds Max, Maya, Substance, to develop work product.
Animator JD
Light & Wonder
About Company
Light & Wonder is a global leader in game experiences. We create content, hardware and systems that connect iconic titles across any place or channel. By turning games into expansive entertainment, we keep thrilling players with characters and stories they can’t get enough of.
We are committed to offering very competitive benefits that are aligned with our values and inspire employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resource, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally.
Animators are expected to possess a comprehensive understanding of project requirements from conception to completion, demonstrating autonomy in their work. The role involves smoothly blending visual effects with live action and crafting computer-generated digital assets using the latest technology. Additionally, they should have a basic knowledge in 3D animation.
Animation Creation: Develop and document all animation elements required for the project, ensuring they align with the artistic vision and technical requirements.
- Quality Assurance: Conduct quality checks on animations to ensure they meet project standards for creativity, technical execution.
- Continuous Improvement: Stay updated on industry trends, software advancements, and best practices in animation to enhance the quality.
- Time Management: Keep to scheduled task deadlines, and communicate any issues with meeting deadlines to the lead ahead of time for assistance.
- Game Review and Feedback: Review the game on a regular basis, making notes of any issues and discussing them with the lead for feedbacks.
- Collaboration with Team: Collaborate closely with team members to understand the game's vision and iterate on concept art based on feedback.
- Adaptability and Flexibility: Be adaptable in responding to changes in project scope and deadlines, and iterate on animations to meet evolving needs and priorities.
- 2+ years’ experience in Adobe after effects.
- 2D Animation, Photoshop ,After Effects, Spine 2D, Unity Game Engine
- Basic knowledge in Spine 2D.
- Good animation knowledge using animation principles.
- Basic knowledge in Unity game engine.
- Good communication skills.
- Graduate in relevant field.
- Ability to acquire knowledge in new tools and software when required.
- Problem-solving skills to troubleshoot and resolve technical issues related to art assets.
Submitting a portfolio link is mandatory for further consideration in this role
Qualifications
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