Weapons/vehicles Concept Artist
3 days ago
At SuperGaming, we are putting India on the global gaming map. We build games like MaskGun, Silly Royale, SuperPlatform (live ops engine on which PAC-MAN is built) and are also building Indus (an Indo-futuristic battle Royale).
We are actively seeking a Concept Artist specialized in Weapons and Vehicles to join our talented concept team to work on our Sandbox/BR Title to collaborate with our team of designers and artists and work on creating detailed and intricate designs for our in-game weapons, weapon skins and vehicles. As a member of the concept team, you will be working in a small group of collaborative artists, providing concept/designs for assets and solving problems that enhance/support one of the core features of a Battle Royale Loop, Its gunplay. You will also be required to cater to the requirements of the game F2P LiveOps providing Concepts for Weapon skins/Customization and also be required to work on Vehicle designs alongside the design team.
**Responsibilities**:
- Create outstanding concept artwork that adheres to and enhances the tone, mood and aesthetic of the product.
- Create Weapon and Vehicle concepts including detailed callouts for production-ready asset creation.
- Deliver thumbnail sketches, model sheets and full color finished concept art of characters, props and/or environments.
- Take art and design requirements and provide creative solutions to challenging briefs.
- Match existing style guidelines for established projects
- Collaborate with team members from all disciplines to drive our creative vision forward.
**Experience & Skills required**:
- 3+ years in the industry as an artist contributing to at least 2 shipped games.
- Understands fundamental art theory including principles of color, light, materials. Composition.
- Expertise with Photoshop is a must. Additional expertise with a 3D software as aid for designs (example Blender/Fusion360 etc.) is a plus.
- Keen eye for detail and a strong collaborative mindset towards solving problems.
- Portfolio that shows interesting, semi-realistic/stylized weapons and vehicles, with a strong visual library for hard surface design.
- Ability to translate design brief into compelling, desirable, resonating and delightful visual experience.
- Experience of working on any shooter games.
- Passionate about playing mobile free-to-play games.
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