
Vfx Artist
2 days ago
**Job Overview**
We’re seeking a **highly creative and technically proficient VFX Artist** to join our team and bring _our game_ to life through breathtaking in-game effects and cinematic trailer visuals. You will be responsible for conceptualizing, designing, and implementing real-time visual effects using **Unreal Engine 5.4 (Niagara)** and/or **Houdini**, tailored to our gritty, post-war supernatural aesthetic.
**Responsibilities**
- Design and implement high-quality **real-time VFX** (fire, explosions, portals, smoke, embers, supernatural anomalies, war damage FX, cursed fog, etc.) for environments, characters, abilities, and weapons.
- Create **cinematic FX sequences** for our game teaser and trailer using UE5’s Movie Render Queue pipeline and Niagara system.
- Simulate **dynamic weather** and **volumetric lighting effects** in horror environments.
- Develop **procedural FX setups in Houdini** (preferred for complex simulations like debris, fire bursts, crumbling cathedrals, hellgate ruptures).
- Collaborate with the environment and character teams to ensure VFX complements the game's tone and mechanics.
- Optimize VFX for **performance in real-time gameplay** and high-fidelity renders.
- Contribute to the visual identity and atmospheric tension of the game.
**Required Skills**:
- Expert in **Unreal Engine Niagara VFX** and/or **Houdini FX workflows**.
- Strong portfolio showcasing **cinematic and game-ready VFX** (supernatural, destruction, horror, or war-based themes are a plus).
- Deep understanding of **timing, impact, and visual storytelling** in VFX.
- Knowledge of **material creation, lighting, shader use, GPU particles**, and **LOD optimization**.
- Familiar with **Movie Render Queue**, **Blueprint integration**, and **sequencer-based FX workflows**.
- Self-motivated, efficient, and capable of delivering high-quality work under tight deadlines.
- Experience working on **high**-**quality trailers or gameplay** footage is a big plus.
**Bonus Skills**
- Experience with **EmberGen**, **Substance Designer**, or **After Effects** for pre-rendered FX.
- Experience working on horror, war, or extraction-based shooters.
- Understanding of **Post Processing Volumes**, **volumetric fog**, and **deferred rendering** techniques in UE5.
**Employment Type**
- **Freelance / Contract (Remote)**:
- Immediate requirement for teaser/trailer phase (Aug-Oct), with opportunity to extend into full game production.
Pay: ₹20,000.00 - ₹40,000.00 per month
**Benefits**:
- Work from home
Work Location: Remote
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