
Fx Artist
2 days ago
**OUR CULTURE**:
We believe The Cirqus is its people.
The Cirqus is home to talented, diverse individuals coming together to create magic with our skills, our passion, and most importantly, our love for the art. Every effort at the Cirqus is coincident towards enabling our teams to efficiently deliver quality, innovative and breathtaking work.
Every employee, whether new or old, is held to the same standards of efficiency, responsibility, pro-activeness and ability and willingness to learn and contribute to the team.
**If you have the willingness for**
**perseverance, the hunger to constantly learn and**
**the pro-activeness to help your team, The Cirqus would love to hear from you.**:
**FX Artist****:
FX artists create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate for feature films, VFX, TV series, ride films or games.
**Main responsibilities**:
- Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
- Lighting, rendering and moderate level compositing of complex shots under the guidance of the supervisor.
- Using a variety of commercial and proprietary FX tools including Maya, Houdini and 3DS Max and ability to write expressions.
- Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
- Working within the team to determine the various design solutions needed to create the effects.
- Accurately gauge time it takes to achieve tasks and hit deadlines consistently.
- Helping to design solutions involving a more procedural approach in order to create the effects required.
- Continually raises the bar for speed, quality of work and adaptability.
- Documenting various scripts and programs for effective execution of special effects.
- Training other junior FX artists and guiding them on the successful implementation of special effects in movies and games.
- Assist with project clean up and archiving on an ongoing basis
**Requirements**:
- Degree in computer science, engineering or computer graphics or 3+ years production or film experience with simulation work.
- Working knowledge of Nuke and python desirable
- Experience in crowd/character FX is a plus
- Excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
- Excellent attention to design and artistic detail.
- Possess excellent organizational skills.
- Ability to efficiently plan shots,multi-task, prioritise and problem solve.
- Works well under pressure.
- Willingness to learn and contribute to the success of the team and the project.
- Excellent verbal and written communication skills.
- Strong communication and interpersonal skills.
- Ability to work collaboratively
- Demo reel required.
**Brownie Points**:
- Experience in MEL and C++
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