Computer graphic artist

4 weeks ago


Bangalore, India Prodapt Full time

As a Generalist artist you will have to create 100% technically accurate 3 D models looking as per photographic references.

The candidate should have an artistic eye for detail, a good sense of color, and technical skill sets in modeling, unwrapping, texturing, material creation, Lighting and PBR workflow.

Good knowledge on 3ds Max, Maya, V-Ray or Corona Render, Photoshop and Substance Painter is mandatory.

You will be responsible for a timely creative execution of all models which will be used in multiple digital experiences.

PRINCIPAL DUTIES AND RESPONSIBILITIES Strong knowledge in modeling, unwrapping creation and layout the UVs of a model with UDIM’s process.

Work diligently with a cohesive team of 3 D modelers & Textures within the full CG team.

Expertise in 3ds Max & V-Ray to create textures & Materials.

Should have worked with the PBR pipeline.

Should have experience with the Substance painter + Good to have Substance Designer & Sampler Knowledge.

Should be able to follow design reference accurately to create 3 D models.

Have clear, concise written and verbal communication skills with the business team, vendors and CFT partners.

Should have the ability to quality check their own output as per the standards.

Should produce high quality work within agreed timescales.

Willingness to learn and adept to new technologies and plugins in that space.

Ability to follow team’s best practices.

Perpetually follow the standards for files, file types and folder structures followed by the CG team.

Be able to execute to the needs of the development teams, creative teams and project management teams.

Researches and makes opportunities to learn new technologies within this space.

MINIMUM REQUIREMENTS Education in CG/Animation/Architecture Experience working on 3ds Max & VRAY Demo reel and portfolio illustrating knowledge and experience in Modeling, Texturing, Lighting 1 to 4 years’ experience in Modeling, Texturing and Lighting Deep understanding of the technology and techniques relevant to the department disciplines DESIRED REQUIREMENTS Knowledge of Substance painter and PBR Workflow is a must Substance Designer & Sampler will be an additional plus Ability to foster positive, collaborative relationships Demonstrate a growth mindset; are resilient and adaptable



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