
Creative Technical Artist
2 days ago
We're on the hunt for a Research-Oriented Technical Artist—someone who doesn't just use creative tools, but scripts them, bends them, and builds new workflows from scratch. It's about pushing visual boundaries in Mixed Reality, through experimentation, custom rendering, and procedural creativity.If you love writing shaders, automating pipelines in Blender or Houdini, and dreaming up visuals no one's seen before, this one's for you.
Prototype new visuals, effects, and rendering methods for MR
Script and automate workflows in Blender, Maya, Houdini, or similar DCCs
Apply deep understanding of 2D/3D rendering concepts — lighting,materials, post-effects
Explore the visual language of MR — invent new aesthetics and interaction paradigms
2–5+ years as a Technical Artist, Shader Artist, or Visual R&D Specialist
~ Strong grasp of real-time and offline rendering fundamentals
~ Proficient in scripting inside Blender (Python), Maya (MEL/Python), Houdini(VEX/HScript), or similar
~ A creative technologist mindset — experimental, curious, cross-disciplinary
~ Deep interest in Mixed Reality, spatial design, or immersive visuals
Bonus Points For
Experience with MR frameworks (ARKit/ARCore/WebXR)
Procedural content creation (Geometry Nodes, Houdini networks, etc.)
Familiarity with creative AI workflows (e.g. generative visuals, neural rendering)
Work on zero-to-one projects at the frontier of MR
Access to the latest devices, rendering tech, and spatial tools
Competitive salary, meaningful equity, and ownership from day one
Send us anything you're proud of - a shader, a tool, a visual experiment, a weird Blender script that only you understand.
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