Unity Developer

4 days ago


Delhi, India Tawasolmap Full time

Unity Developer — Multiplayer Strategy (War Games) Join a small, senior-leaning team building high-scale, session-based strategy experiences in Unity. This role owns core gameplay and real-time multiplayer systems that make large, tactical battles feel fast, fair, and endlessly replayable.Role snapshotScope: End-to-end feature ownership across client gameplay, networking, and live-ops integration.Focus: Real-time multiplayer strategy (troops, formations, territory control, tech trees, fog of war).Impact: Design and implement systems that scale to thousands of concurrent players across regions and devices.What this role drivesMultiplayer foundations: Solid, resilient netcode with sensible client authority and server validation. Smooth, low-latency feel through prediction, reconciliation, and interest management.Strategy systems: Data-driven unit abilities, counters, and economies that support deep meta and fair competition.Performance at scale: Tight frame budgets, consistent play across mid-tier mobile and PC, graceful degradation under load.Live service readiness: Feature flags, telemetry, crash reporting, and safe iteration for weekly content.What success looks likeA reliable core loop that feels responsive under variable network conditions.Clear, documented systems that designers can tune without code changes.Measurable wins: reduced CPU/GPU spikes, fewer desyncs, faster matchmaking-to-match start.Player trust: competitive integrity, sensible matchmaking, minimal rubber-banding.Experience we value3+ years professional Unity development with shipped multiplayer features or titles.Strong C# systems design; pragmatic use of patterns and profiling.Hands-on with one or more networking stacks (Unity Netcode, Mirror, Photon, Fish-Networking) and transport trade-offs.Comfort collaborating across design, art, and backend; crisp communication and ownership.Nice to haveDedicated/authoritative server experience; headless builds and orchestration.DOTS/ECS/Jobs/Burst for large unit counts or deterministic simulation.Security/anti-cheat fundamentals; protecting critical game state.Analytics-driven balancing and live-ops experimentation.How we workSmall teams, fast iteration, frequent playtests.Engineering-led quality bar; performance budgets are first-class.Data-informed decisions; player empathy over vanity metrics.ApplyShare a portfolio or short video demonstrating your multiplayer/system work, plus a note on a netcode challenge you solved and how you measured success.


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