
Humanoid Locomotion Specialist
2 days ago
About us
We're developing cutting-edge humanoid robots to address labor shortages.
Our mission is to design and manufacture cost-effective, reliable, and capable humanoids that meet industry demands.
We drive the end-to-end development of humanoid hardware and software, from core mechanical design to advanced locomotion, perception, teleoperation, and automation systems.
Role - Robotics Engineer / Intern (Locomotion)
We seek a Robotics Engineer with expertise in Isaac Sim and hardware-software deployment to create efficient locomotion strategies for humanoid and wheeled biped platforms.
Responsibilities
- Design locomotion strategies for humanoid and wheeled humanoid robots.
- Specialize in one of two tracks: Control systems & optimal control methods, or Reinforcement learning approaches in Isaac Sim, focusing on closing the sim-to-real gap.
- Develop algorithms for balance, gait generation, and stability control.
- Update reinforcement learning with real-world feedback and tests.
- Develop simulation pipelines and validate results on humanoid prototypes.
- Collaborate with the mechanical and electronics team to integrate locomotion into the full humanoid system.
Requirements
- Strong foundation in either control theory, optimal control, or reinforcement learning.
- Hands-on experience with Isaac Sim and Python.
- Familiarity with robotics simulation tools, physics engines, or related frameworks.
- (Preferred) Ability to transfer algorithms from simulation to real hardware.
- (Preferred) Experience with humanoid locomotion, bipedal walking, or balance control.
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