
Humanoid Locomotion Specialist
2 days ago
About a French Robotics Startup
We are developing the next-generation humanoid robots in France, aiming to design and manufacture humanoids that are cost-competitive, reliable, and capable of addressing real labor shortages.
Our team is responsible for the end-to-end development of humanoid hardware and software, from core mechanical design to advanced locomotion, perception, teleoperation, and automation systems.
Role: Robotics Engineer / Intern (Locomotion)
We are seeking a skilled Robotics Engineer with expertise in Isaac Sim and hardware-software deployment to develop locomotion strategies for humanoid and wheeled biped platforms.
Responsibilities:
- Design and implement locomotion strategies for humanoid and wheeled humanoid robots.
- Develop algorithms for balance, gait generation, and stability control.
- Update reinforcement learning with real world feedback and tests.
- Collaborate with the mechanical and electronics team to integrate locomotion into the full humanoid system.
Requirements:
- Strong foundation in robotics, control theory, optimal control, or reinforcement learning.
- Hands-on experience with Isaac Sim and Python programming language.
- Familiarity with robotics simulation tools, physics engines, or related frameworks.
- Ability to transfer algorithms from simulation to real hardware.
What We Offer:
- Work on the core development of humanoid robots in France.
- Join a small, high-performance team building real hardware from the ground up.
- Flexible setup: remote-first, with access to our Paris workshop.
- Exposure to a growing network of industrial and academic partners.
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