Technical Artist Specialist

4 weeks ago


Bengaluru, Karnataka, India Scopely Full time

About the Role

Scopely is seeking a talented Technical Artist to join The Looney Tunes team in Bangalore on a hybrid basis.

We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

The Looney Tunes: World of Mayhem team embodies the "One Team, One Dream" culture every day. We empower our team members to work with a high level of autonomy and ownership to deliver the best possible player experience.

Key Responsibilities

  • Design and implement visual effects (VFX) for character animations, home screens, UI elements and battle backgrounds using Unity.
  • Participate in daily stand-up meetings, brainstorming, and technical sync-up meetings.
  • Develop new features for existing technologies and improve the efficiency of the content creation pipeline.
  • Identify, troubleshoot, and resolve integration and performance issues in the game.
  • Develop prefabs for VFX, collaborating with animation and 3D teams.
  • Analyze and optimize game performance using Unity Profiler, with a focus on minimizing file size and improving compression.
  • Work closely with departments such as programming and design to ensure the seamless integration of artistic elements and technical functionality.

Requirements

  • 3+ years of experience as a technical artist.
  • Proficiency in the Unity game engine, with experience in Particles, Unity UI and 3D rendering pipelines.
  • Strong understanding of particle systems, optimization, profiling.
  • Proficiency in Blender, Unity, Photoshop.
  • Basic understanding of 3D concepts (meshes and UV mapping).
  • Basic knowledge of texture creation.
  • Ability to build and integrate particle effects using custom shaders.
  • Knowledge of GitHub for version control.
  • Experience with mobile optimization and advanced profiling techniques.
  • Experience with Houdini and Substance Designer is a plus.
  • Familiarity with creating and optimizing particle effects for mobile platforms.
  • Basic graphic design skills.

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