Lead 3D Artist

4 weeks ago


Bengaluru, Karnataka, India Scopely Full time

Job Summary:

Scopely is seeking a skilled 3D Artist to join the Looney Tunes: World of Mayhem team in Bangalore. This is a full-time position with a hybrid setup of working from the office and home.

At Scopely, we prioritize our work and aim to inspire play every day. Whether in our work environments with talented colleagues or through our connections with communities of players, we strive for excellence. As a global team developing, publishing, and innovating the mobile games industry, we connect millions of people worldwide daily.

The Looney Tunes: World of Mayhem team embodies the One Team, One Dream culture. We empower our team members to work with high autonomy and ownership to deliver the best possible player experience.

Key Responsibilities:

  • Produce 3D content for environments or characters based on concepts for direct use in the Unity engine.
  • Integrate models and textures into the Unity engine.
  • Update tasks on the project management platform.
  • Collaborate in project development dynamics.
  • Brainstorm, Storymap, Sync, All-Hands, Playtest, etc.
  • Follow the pre-established technical and artistic direction in the project for producing models, textures, and materials.
  • Have good predictability regarding the expected results by the project's art and technical direction.
  • Brief, supervise, and provide feedback on third-party deliveries.
  • Follow feedback to achieve the desired results set by the project's art and technical direction.
  • Follow the organization of files, folders, and naming conventions according to the project's structure.
  • Implement and test the assets in the engine to verify accurate functionality.
  • Develop documentation and work processes following the lead's mentorship.
  • Execute tasks independently (technically).
  • Contribute with delivery time estimates for tasks in the area.

Requirements:

  • At least 3+ years producing 3D art for commercial games.
  • Master the 3D art production process for games.
  • Lowpoly/Highpoly modeling, UVs, and Textures (Handpainted/Photobased and Bakes).
  • Master some 3D sculpting software and know different digital sculpting processes for organic and inorganic objects.
  • Master PBR texture concepts.
  • Master the implementation of 3D models in the engine.
  • Understand art concepts.
  • Color theory, Anatomy, Composition, and Light.
  • Intermediate English (level A3).
  • Knowledge of Substance Designer.
  • Be detail-oriented with your work, always caring about the overall result of the game's 3D art.
  • Proactivity.
  • Curiosity to learn.
  • Communication.
  • Organization.
  • Adaptability.
  • Resilience.

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