Unreal Engine Developer

1 month ago


india Target Full time

As a Fortune 50 company with more than 400,000 team members worldwide, Target is an iconic brand and one of America’s leading retailers. At Target, we have a timeless purpose and a proven strategy and that hasn’t happened by accident. Some of the best minds from diverse backgrounds come together at Target to redefine retail in an inclusive learning environment that values people and delivers world-class outcomes. That winning formula is especially apparent in Bengaluru, where Target in India operates as a fully integrated part of Target’s global team and has more than 4,000 team members supporting the company’s global strategy and operations.


PRIMARY FUNCTION:

  • Deep understanding of creating AR/VR/XR experiences using Unreal Engine..
  • Develop and maintain high-quality code using Blueprints & C++ within the Unreal Engine framework.
  • Drive Unreal activities independently, GUI, asset bundles, materials/ shaders.
  • Optimize performance and ensure the scalability of projects across various platforms.
  • Implement gameplay features, mechanics, and user interfaces according to project requirements.


PRINCIPAL DUTIES AND RESPONSIBILITIES:

  • Design and develop AR/VR/XR experiences and applications for architectural and interior design concepts.
  • Collaborate with cross-functional teams, including designers, artists, and software engineers, to create compelling and user-friendly AR/VR/XR solutions.
  • Build interactive and immersive environments, including animations, sound, vfx and user interfaces.
  • Implement virtual reality interactions, such as motion tracking, hand tracking, and haptic feedback, to enhance the user experience.
  • Optimize experiences for performance, ensuring smooth frame rates & minimizing latency to maintain a high level of immersion.
  • Conduct testing and debugging to identify and resolve issues and optimize performance across different VR platforms and devices.
  • General understanding on product architecture relevant to 3DS max, Unreal, and Quest/Apple Visionpro workflows.
  • Engage in research and development activities to explore new technologies and techniques to enhance AR/VR/MR experiences.
  • Create thorough documentation outlining the development process to aid knowledge sharing and future improvements.


Preferred Skills:

  • Minimum 4 years of college degree in any Building Design/Engineering disciplines.
  • Minimum 4-7 years of experience with Unreal Studio for architectural visualization projects.
  • Strong programming skills in languages such as C++, blueprints, and familiarity with relevant VR frameworks and libraries.
  • Experience working with multiplayer networking and client/server architecture.
  • Knowledge of physics-based simulations, animation techniques, and shader programming for realistic rendering in virtual environments.
  • Strong written and verbal communication skills with the ability to present technical data in a concise manner. Team-orientated, passionate about developing others’ skills, capabilities, and process enhancements.
  • Well-versed to coordinate multiple projects, and prioritize workload.


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