Environmental Visualizer

5 days ago


davangere, India beBeeRealtimeArtist Full time

Job Title: Environmental VisualizerWe are seeking an experienced and highly skilled artist to join our team as a Environmental Visualizer.Description:Create stunning, photorealistic environments for cinematic experiences using Unreal Engine 5 and World Creator.Design and build immersive worlds with realistic landscapes, vegetation, atmospheric elements, and lighting setups that engage audiences.Incorporate accurate and consistent simulation requirements into your work.Build detailed, realistic real-time environments including terrain generation, foliage modeling, and atmospheric effects.Develop high-quality foliage ecosystems—trees, plants, grass, and ground cover—that respond properly to environmental variables (wind, weather, time-of-day, distance LOD transitions).Create cinematic-quality lighting setups suitable for real-time rendering (Lumen, HDRI, fog, volumetrics, GI).Set up advanced shader networks for terrain, foliage, water, atmospheric effects, and surface detail.Evaluate the realism of environments across different lighting conditions, camera angles, and simulation scenarios.Solve environment issues related to shading, lighting, and simulation accuracy.Maintain consistent art direction and visual style across all deliverables.Requirements3+ years of experience as an Environment Artist in Unreal Engine (preferably UE5).Expert knowledge of World Creator for procedural terrain creation.Strong experience in 3D vegetation modeling using software like SpeedTree for high-quality vegetation modeling and wind simulation.Proven ability to create photorealistic environments with full ecosystem world-building.Deep understanding of real-time lighting, Lumen, HDRI setups, volumetric effects, and physically accurate rendering.Solid understanding of materials and shaders, especially for foliage, terrain, and natural environments.Experience with atmospheric simulation (fog, clouds, day/night cycles).Strong knowledge of PBR pipelines, texture authoring, and environment art best practices.A portfolio demonstrating high-level environment art and realistic simulations.Nice to HaveExperience with Quixel Megascans, Gaea, Houdini, or other procedural environment tools.Background in cinematics or real-time filmmaking.Understanding of environmental storytelling and scene composition.Ability to create custom vegetation assets manually when needed.Please provide examples of your past work that demonstrate your skills and experience.



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