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Mastering Unreal Environments

3 weeks ago


tumakuru, India beBeeEnvironmentArtist Full time

Job Title: Unreal Environment ArtistWe are seeking a skilled professional to join our team as an Unreal Environment Artist. The ideal candidate will have hands-on experience in World Creator and SpeedTree, with a strong eye for realism and deep technical knowledge of Unreal Engine.This role involves creating highly realistic real-time environments, including landscapes, vegetation, atmospheric elements, and lighting setups. The successful candidate will be responsible for crafting cinematic experiences that hold up across different lighting conditions, camera angles, and simulation scenarios.The primary responsibilities of this position include:Building photorealistic environments in Unreal Engine 5 using World Creator for terrain generation and SpeedTree for vegetation workflows.Creating realistic foliage ecosystems—trees, plants, grass, and ground cover—that behave properly under environmental simulation variables (wind, weather, time-of-day, distance LOD transitions).Developing cinematic-quality lighting setups suitable for real-time rendering (Lumen, HDRI, fog, volumetrics, GI).Setting up advanced shader networks for terrain, foliage, water, atmospheric effects, and surface detail.To be considered for this role, candidates must possess the following skills and qualifications:3+ years of experience as an Environment Artist in Unreal Engine (preferably UE5).Expert knowledge of World Creator for procedural terrain creation.Strong experience in 3D vegetation modeling using software like SpeedTree for high-quality vegetation modeling and wind simulation.Proven ability to create photorealistic environments with full ecosystem world-building.Deep understanding of real-time lighting, Lumen, HDRI setups, volumetric effects, and physically accurate rendering.Solid understanding of materials and shaders, especially for foliage, terrain, and natural environments.The ideal candidate will also have experience with atmospheric simulation (fog, clouds, day/night cycles), solid knowledge of PBR pipelines, texture authoring, and environment art best practices.A portfolio demonstrating high-level environment art and realistic simulations is required. Experience with Quixel Megascans, Gaea, Houdini, or other procedural environment tools is a plus.We are looking for a skilled and experienced professional who can create immersive, photorealistic worlds for Movies. If you have a passion for crafting cinematic experiences and a strong eye for realism, we encourage you to apply for this exciting opportunity.