Art Director

1 week ago


varanasi, India beBeeEnvironmentArtist Full time

Immersive Environments Artist WantedWe are seeking a talented Unreal Environment Artist with hands-on experience in procedural terrain generation and foliage workflows to help create photorealistic worlds for the big screen. The ideal candidate has a keen eye for realism, deep technical knowledge of Unreal Engine, and a passion for crafting cinematic experiences that hold up across lighting, weather, scale, and distance.Key Responsibilities:Procedural Terrain Generation: Build photorealistic environments in Unreal Engine 5 using World Creator for terrain generation and SpeedTree for vegetation workflows.Realistic Foliage Ecosystems: Create realistic foliage ecosystems—trees, plants, grass, and ground cover—that behave properly under environmental simulation variables (wind, weather, time-of-day, distance LOD transitions).Cinematic-Quality Lighting: Develop cinematic-quality lighting setups suitable for real-time rendering (Lumen, HDRI, fog, volumetrics, GI).Advanced Shader Networks: Set up advanced shader networks for terrain, foliage, water, atmospheric effects, and surface detail.Realism Across Conditions: Ensure all environments maintain realism across different lighting conditions, camera angles, and simulation scenarios.Troubleshooting: Troubleshoot environment issues related to shading, lighting, and simulation accuracy.Requirements:3+ years of experience as an Environment Artist in Unreal Engine (preferably UE5).Expert knowledge of World Creator for procedural terrain creation.Strong experience in 3D vegetation modeling using software like SpeedTree for high-quality vegetation modeling and wind simulation.Proven ability to create photorealistic environments with full ecosystem world-building.Deep understanding of real-time lighting, Lumen, HDRI setups, volumetric effects, and physically accurate rendering.Solid understanding of materials and shaders, especially for foliage, terrain, and natural environments.Experience with atmospheric simulation (fog, clouds, day/night cycles).Strong knowledge of PBR pipelines, texture authoring, and environment art best practices.A portfolio demonstrating high-level environment art and realistic simulations.Nice to Have:Experience with Quixel Megascans, Gaea, Houdini, or other procedural environment tools.Background in cinematics or real-time filmmaking.Understanding of environmental storytelling and scene composition.Ability to create custom vegetation assets manually when needed.If you have the skills and passion for creating breathtaking environments, we encourage you to apply.


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