
unreal designer
1 day ago
About Us
At wTVision, we're redefining how the world watches TV. From single broadcasts to major global events, we power thousands of productions each year with innovative, tech-driven solutions.
Specializing in real-time graphics, playout automation, and live operations, we deliver flexible, integrated broadcasting solutions built on software, design, and deep industry expertise.
With a global presence and a dynamic team of 350+ professionals, we tackle new challenges daily—always focused on our clients' needs and delivering on our promises.
Job Breif
We are seeking a talented Unreal Designer with expertise in Blender and Unreal Engine
to create visually stunning, immersive, and optimized real-time environments. The ideal
candidate has a strong foundation in world building, texturing, materials, lighting,
motion graphics, and composition, combined with technical know-how to achieve
photorealistic and performant results.
Key Responsibilities
● Design, build, and optimize visually compelling environments, worlds, and interactive
scenes in Unreal Engine.
● Model and texture assets in Blender, Substance Painter/Designer, and
Photoshop, ensuring high-quality PBR workflows and proper UV
mapping/unwrapping.
● Apply physically accurate and stylistically appropriate materials to achieve
architectural realism and artistic goals.
● Implement advanced lighting setups (baked and real-time Lumen) and configure
post-processing to enhance scene mood and realism.
● Design cinematic sequences with Unreal Sequencer, including camera animation,
transitions, and visual storytelling.
● Create particle systems, VFX, and dynamic visuals with Niagara to elevate
immersion.
● Design and implement UMG interfaces with strong graphic design and motion
graphics principles.
● Ensure scenes are optimized for real-time rendering, applying level streaming and
efficient asset management techniques.
● Collaborate with developers and designers to integrate assets, lighting, and materials
seamlessly.
● Export/import assets across tools, including MetaHuman and character workflows.
● Conduct iterative testing and optimization to maintain balance between visual fidelity
and performance.
Core Skills & Expertise
● Strong proficiency in Blender, Photoshop, Substance Painter/Designer, and
Unreal Engine materials.
● Expertise in lighting workflows (baked, dynamic Lumen, real-time optimization,
post-processing).
● Solid grasp of PBR texturing, UV mapping/unwrapping, procedural modeling,
and material creation.
● Experience with Niagara VFX for particle systems and effects.
● Knowledge of UMG design, with strong graphic design and motion graphics
principles.
● Strong sense of composition, visual storytelling, space, and realism.
● Familiarity with Blueprint scripting for design-driven logic.
● Knowledge of AR/VR workflows, including asset import/export and optimization.
● Understanding of level streaming, LODs, and asset performance management.
● Experience with version control systems (Git, SVN).
Preferred Qualifications
● Bachelor's degree in Fine Arts, Interior Design, Architecture, or related field (or
equivalent Multimedia certification).
● Demonstrated portfolio showcasing photorealistic environments, cinematic
sequences, and real-time scene design.
Personal Attributes
● Keen attention to detail with a commitment to achieving photorealism and
high-quality visuals.
● Strong aesthetic judgment and a solid sense of realism, mood, and atmosphere.
● Ability to balance artistic creativity with technical constraints to maintain performance.
● Passion for creating immersive, cinematic, and visually engaging experiences.
● Proactive learner with curiosity for emerging tools, workflows, and real-time rendering
technologies.
● Strong collaboration and communication skills, with the ability to work in a
multidisciplinary team.
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