Visionary Unreal Engine Artist

3 days ago


anand, India beBeeCreative Full time

Job DescriptionWe are seeking a visionary Creative Director to lead our Unreal Engine-based production.The ideal candidate will possess strong, hands-on experience leading teams using Unreal Engine for high-quality productions.They should have a proven track record of leadership on large-scale or high-visual-impact projects and a solid artistic foundation (environment, cinematic, or visual design).Key ResponsibilitiesThe successful candidate will be responsible for:Leading the creative vision for the game and digital-twin experiences, with a strong focus on Unreal Engine–based production.Ensuring high-quality storytelling, visuals, and consistency across all Unreal Engine content.Guiding and mentoring art teams while setting clear creative and visual standards inside the engine.Working closely with engineering and design teams to ensure Unreal Engine workflows support the creative goals.Oversight of the final in-engine visual quality, including style, tone, lighting, and world presentation.RequirementsThe ideal candidate will have:10+ years of experience as a Creative Director in gaming or real-time interactive projects.Strong experience leading teams using Unreal Engine for high-quality productions.Proven leadership on large-scale or high-visual-impact projects.Solid artistic foundation (environment, cinematic, or visual design).Excellent communication, leadership, and decision-making skills.Software & Tools ExpertiseThe ideal candidate will have expertise in:Unreal Engine 4/5 (Expert) – strong command of real-time production, cinematics, character tools, and world-building features.Experience with major 3D content tools such as Maya, 3ds Max, Blender, or Houdini.Skilled in texturing and look development tools like Substance and Megascans.Proficient with 2D design tools including Photoshop, Illustrator, and After Effects.Familiar with production and collaboration tools such as Perforce/Git, Jira, and other workflow systems.Experience using tools for clothing, vegetation, or real-world capture workflows (e.g., Marvelous Designer, SpeedTree, photogrammetry tools).



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