Assistant Professor
3 days ago
Role Overview The Game Design & Development Faculty will teach, guide, and mentor students in core game creation processes, including design fundamentals, gameplay mechanics, prototyping, and development in industry-standard engines. The role includes academic delivery, project supervision, and active participation in departmental and industry-driven activities. Key Responsibilities A. Teaching & Academic Delivery - Conduct lectures, labs, and workshops in: - Game Design Fundamentals (mechanics, dynamics, systems, level design) - Game Development using Unity / Unreal Engine - Gameplay prototyping and iteration UI/UX for games - Asset integration and optimization - Scripting basics (C# for Unity or Blueprint/Python for Unreal) - Prepare lesson plans, assignments, and evaluation material. B. Student Mentoring & Project Supervision - Guide students in game projects, prototypes, and final-year capstone games. - Mentor teams participating in game jams, hackathons, and competitions. - Help students build industry-ready portfolios and demo reels. C. Curriculum & Academic Contribution - Contribute to curriculum design and update modules as per current industry standards. - Integrate new technologies such as AR/VR, AI in games, procedural design, etc. D. Industry Interaction & Departmental Activities - Support workshops, guest lectures, industry sessions, and events like game jams. - Assist in academic audits, documentation, and quality processes. 3. Required Skills & Expertise - Strong proficiency in Unity (C#) and/or Unreal Engine (Blueprints/C++). - Deep understanding of: Game mechanics, systems design, and level design Game production pipeline Optimization techniques Asset workflow (integration, lighting, materials, physics) Version control (Git/Perforce) 2D/3D asset integration Gameplay design documentation (GDD, flowcharts, prototypes) 4. Qualifications - Master's degree in Game Design, Computer Science, Animation, Interactive Media, or related field. - Minimum 2–5 years of industry experience in game design or development. - Teaching experience is an advantage but not mandatory for skilled professionals. 5. Desirable Attributes - Passion for mentoring and working with students. - Creative and analytical thinking. - Ability to stay updated with modern tools and trends in gaming. - Strong communication and problem-solving skills.
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Assistant Professor/Associate Professor- CSE
2 weeks ago
S.A.S Nagar, India Chandigarh University Full timeJob Title: Assistant Professor / Associate Professor / Professor – Computer Science & Engineering Location: Chandigarh University, Gharuan, Mohali, Punjab, India Qualifications (Mandatory): - B.Tech in Computer Science or relevant discipline from a recognized university - M.Tech in Computer Science or related specialization - Ph.D. in Computer Science /...
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Assistant Professor/Associate Professor- CSE
3 days ago
S.A.S Nagar, India Chandigarh University Full timeJob Title: Assistant Professor / Associate Professor– Computer Science & Engineering Location: Chandigarh University, Gharuan, Mohali, Punjab, India Qualifications (Mandatory): - B.Tech in Computer Science or relevant discipline from a recognized university - M.Tech in Computer Science or related specialization - Ph.D. in Computer Science / Computer...
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S.A.S Nagar, India Sunstone Full timeWe are urgently hiring for a well-organized, trustworthy Faculty/Professor to join our excellent faculty team. The Professor's responsibilities include teaching a requisite number of classes, providing guidance and supervision to graduate students, participating in departmental meetings, and providing academic support to Professors and other faculty members....
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6 days ago
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