Senior Unity

2 weeks ago


India AppsClicks Full time

Role Summary We are looking for a high-level Unity Developer who specializes in UI Engineering. Your core responsibility is bridging the gap between Design and Code. You will take high-fidelity designs from Figma and rebuild them in Unity (uGUI) with 100% pixel-perfect accuracy and premium "Game Juice" animations. Important: You do not need to create the art. You need to be an expert at implementing the art. Required Technical Knowledge 1. The Figma-to-Unity Pipeline (Critical) Figma "Dev Mode" Mastery: You must know how to inspect a Figma file to read exact values (padding, margins, hex codes, corner radius) and translate them directly into Unity components. No guessing. Layout Translation: You understand that Figma's "Auto Layout" = Unity's "Horizontal/Vertical Layout Groups." You know how to map these 1:1 so the UI behaves exactly as the designer intended. Asset Export Logic: You know how to correctly export vectors as high-res PNGs (2x, 3x scale) for Retina displays versus exporting SVGs for specific use cases. Component Mapping: You know how to look at a "Master Component" in Figma and turn it into a reusable Prefab in Unity. 2. Advanced Unity UI (uGUI) Responsive Architecture: Deep knowledge of Canvas Scaler, Anchors, and Pivots. You can build a UI that looks perfect on an iPad Pro, a long iPhone 15, and a small Android device without breaking. 9-Slicing Specialist: You know how to set up sprites with 9-slice borders so buttons and panels stretch cleanly without blurring the edges. Text & Typography: Experience with TextMeshPro (TMP) to match Figma's font rendering, including line height, character spacing, and material presets. 3. Animation & "Game Juice" (Code-Driven) Tweening Libraries: Mastery of DOTween (or PrimeTween) to script complex UI transitions (e.g., Popup scales up with an 'ElasticOut' ease). Particle Systems: Ability to implement "Victory" effects, confetti, and glows using Unity's Particle System to mimic premium game feel. Shaders: Basic knowledge of Shader Graph to add polish (e.g., shiny glossy effects on tiles) is a huge plus. 4. Core Engineering C# Architecture: Clean, modular code. (No "spaghetti code" in the UI Manager). Mobile Optimization: Keeping "Draw Calls" low and ensuring 60 FPS performance on low-end Android devices. SDKs: Experience integrating AdMob / AppLovin and Analytics. Please complete the form: https://forms.gle/B1tmVqgdG7WTS7fRA Pleasesend message to nissan once google form filled https://www.linkedin.com/in/nissanventura/



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