Rigging Artist

2 weeks ago


Kolkata West Bengal, India Red Apple Technologies Full time

**CAREERS IN Rigging Artist**:
**Job Location**:
**Kolkata**:
**Qualification**:

- Experience with physics-based rigs and dynamic systems
- Familiarity with mocap data processing and integration.
- Knowledge of anatomy, character kinematics, and deformation for realistic and stylized characters.
- Experience in developing or working with procedural rigging systems.

**Responsibilities**:

- Design, create, and maintain character rigs and skinning for characters, creatures, and assets in Maya & Blender.
- Collaborate with modelers and animators to ensure character rigs meet animation requirements and are optimized for in-game use.
- Develop and maintain tools, scripts, and workflows for character rigging, skinning, and animation in Maya, Blender.
- Work closely with the animation and technical art teams to troubleshoot and improve rigging tools and processes.
- Integrate and test rigs within game engines (e.g., Unity, Unreal Engine) to ensure smooth functionality and proper deformation.
- Ensure rigs are optimized for real-time performance without sacrificing quality.
- Support the art and animation teams by solving technical challenges and enhancing the character pipeline.
- Stay updated on new technologies and rigging techniques to keep our processes cutting-edge.

**Requirements**:

- ** Experience**: 3+ years of experience as a Rigging Artist in the gaming industry or related fields.
- ** Technical Skills**: Proficient in Maya or Blender, with a strong understanding of rigging, skinning, and blend shapes.
- ** Scripting Knowledge**: Python and MEL scripting experience is a plus for building custom rigging tools.
- ** Engine Knowledge**: Experience with game engines like Unity or Unreal Engine, especially with character setup and animation integration is a plus.
- ** Problem-Solving Skills**: Strong technical troubleshooting skills, with the ability to work collaboratively to find creative solutions.
- ** Portfolio**: A portfolio demonstrating strong rigging and skinning work on a range of characters and creatures, especially for games.


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