Character Rigger

2 weeks ago


Bengaluru, India Rockstar Games India Full time

Job reference
- 4321046003_crt:1673956956950
- Company Name
- Rockstar Games India
- Salary
- Competitive
- Location
- Bengaluru, India
- Country
- India
- Industry sector
- Animation
- Job start date
- ASAP
- Posted date
- 17/01/2023
- Experience Level
- Junior-Associate
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No

At Rockstar, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar India is looking for a passionate and talented Character Rigger to join the team to help develop and support our titles.

This is a full-time permanent position based out of Rockstar's unique game development studio in Bangalore.

**WHAT WE DO**
- We design, create and maintain highly complex deformation systems for characters, animals and vehicles that bring our 3D assets to life.
- Bring innovation to dynamic art pipelines through rigs, secondary motion setups and evolving our tools and workflows - from asset creation to its visualization in the engine.
- Work alongside with Artists and Animators providing support and feedback to get the best quality assets in game.
- Collaborate and communicate with other departments such as Tools and Code (engine) teams to improve our authoring workflows and animation/graphics systems in runtime.
- You'll join a global team setting high standards across all of our projects, who have an exacting production focus and attention to detail.

**RESPONSIBILITIES**
- Build, test and maintain body and face rigs, skinning and secondary motion setups for a variety of 3D assets.
- Use proprietary system to creating and exporting constraints, custom deformers, secondary motion etc to the game engine.
- Work with the team organizing, documenting and maintaining libraries of rig modules that can be shared by a large team of riggers, through multiple projects.
- Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and potentially other departments such as Character Art and Animation.
- Write documentation for pipelines/tools created.
- Staying current with latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.

**QUALIFICATIONS**
- A relevant degree or professional experience in the game industry as a Character Rigger, Technical Animator or similar/related position.
- A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.

**SKILLS**
- 3+ years of production experience creating complex rigs for Games, Feature Films or VFX.
- Understanding of human body and facial anatomy as it relates to game assets and topology.
- Ability to write tools within DCC packages or standalone.
- Understanding of using DCC packages for creating game Art.
- Strong problem-solving skills and ability to think outside the box.
- Strong communication, self-management, and organizational skills.
- Effective time management skills to meet deadlines and milestones.

**PLUSES**
- Professional experience developing pipelines and creating tools is highly advantageous.
- Experience using other game engines (e.g. Unreal/Unity or proprietary tech).
- A deep understanding of FACS, and facial anatomy both muscle and skeleton.
- Experience with Python (standalone or within the context of a relevant DCC) is highly advantageous.
- Experience programming C++ plugins for Motionbuilder, Maya, 3DS Max or similar DCCs.
- Experience with C# and.NET Core/Framework is highly advantageous.
- Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
- Professional experience as an Artist or Animator in games.
- Professional experience working and developing in a multi-platform, multi-project environment.
- Professional experience working in a large team spread across multiple locations and time zones.

**HOW TO APPLY**

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.


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