Rigging Artist
4 days ago
We are looking for a passionate creative with an experience Rigging Artist
**Responsibilities**:
- Implement created animation control rigging system for characters and props using Maya to increase the speed and efficiency of rigging
- Troubleshoot and wrangler character-rigging issues for artists
- Maintain and improve the current animation pipeline
- Set up and rig low and high res
- character models
- Work with the Modeling team on the suitability of models for rigging and propose any changes, if required
- Design character rigging systems (bone and blend shape driven) and animation interfaces;
- During Production, provide support to all the rigged assets.
**Requirements**:
- Minimum 3 years of experience in rigging
- Complete understanding of anatomy, volume and motion
- Great knowledge of rigging techniques
- Excellent knowledge of MAYA and/or other high-end animation software
- Attention to detail required
- Good organization and communication skills
- Experience in setting up cloth simulation rigs
- Experience scripting language
- Ability to work well under pressure and deadlines
- Solid knowledge of animation needs (knowledge of animation sharing, and motion capture transfer between character rigs).
**Benefits**
- 28 days in a year of paid time off
- Regular team engagement events
- Work with a passionate team
- Eligibility for employee stock options
- Work From Home
- Paid Time Off (Vacation, Sick & Public Holidays)
- Health Care Plan (Medical, Dental & Vision)
- Family Leave (Maternity, Paternity)
- Free Snacks
- Wellness Resources
"Cereal before milk".
Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status
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