
3D Weapons/hard-surface Artist
2 weeks ago
At SuperGaming, we build real-time multiplayer games like MaskGun, Ninja Fun Race, Road Riot, PAC - MAN and Silly Royale, which have over 150 million downloads across the globe.
We are seeking a 3D Game Artist specialized in Hard-surface and Weapons to join our 3D Art team to work on our Sandbox/BR Title to collaborate with our team of designers and artists and work on the game weapons and weapon skins.
As a key member of the team, you will be working in a small cross functional games team, crafting assets that enhance/support one of the core features of a Battle Royale Loop, Its gunplay. You will be operating collaboratively, making decisions and solving complex scalable problems.
**Responsibilities**:
- Create models and textures for PBR based, Realtime 3D weapons based on in-house, custom shaders.
- Work alongside Riggers/animators and designers, both concept and gunplay, in an iterative workflow to deliver highly polished assets.
- Collaborate with a small, nimble team of creatively driven game developers
- Match existing style guidelines for established projects
- Work collaboratively with Design Leads, Designers, Project Managers, and cross-functional teams to facilitate well planned and executed features
**Experience & Skills required**:
- Knowledge and proficiency in Hard-surface modeling and texturing basics in the context of crafting game-ready assets with clear understanding of PBR pipeline.
- Basic understanding of crafting animatable rig-ready assets.
- Keen eye for detail and a strong collaborative mindset towards solving problems.
- Experience with Maya, Adobe Photoshop, Substance Painter, ZBrush, Marmoset.
- Ability to work in Unity to assemble assets and package them for team collaboration.
- Experience of working on any shooter games.
- Passionate about playing mobile free-to-play games.
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