3D Generalist

5 months ago


Mumbai, India Experience Commerce Full time

**Experience Required**: 3-5 Years

**Job Location**: Mumbai

**DESCRIPTION**:
Mid-level experience in 3Ds Max modelling, animation ,lighting, texturing, and rendering in Arnold/vray/corona
Good Understanding of particles and simulations is a must
Should have a good knowledge of compositing in After effects / Nuke
Beginner level experience in AutoCAD with a basic understanding of drawings
Excellent communication skills in English
Excellent work ethics
Rises to the occasion
Knowledge of multimedia and/or graphics software, is an added advantage

**SKILLS AND EXPERIENCE**:
**Technical Skills**: 3D Modelling/Detailing, 3D Spatial awareness, Mechanical aptitude required

**Soft Skills**: Strong mechanical aptitude, spatial awareness and attention to detail. Ability to look up and understand technical data. Critical thinking and strong reasoning skills. Strong collaboration and communication skills
Stays Current with technical trends and is ready to adopt new technology.
Open attitude towards learning new software and techniques beyond modelling in 3ds Max, such as emulation software, photo and video editing software, and 3d animation.
Bachelor’s degree minimum.
Certification in 3D education across multiple areas of study with a focus on tools, processes, and workflow is an added advantage.
A degree in Mechanical Engineering is an added advantage.
Work Samples
Portfolio of work samples demonstrating modelling, lighting, and rendering skills in 3ds Max and Arnold/vray/corona/ is required.
Submissions without a portfolio link or samples will not be considered.

**RESPONSIBILITIES**:
Providing renders of systems to be used as Human Machine Interface (HMI).
Manipulating or Editing models from other 3d software’s such as Solid works or Google Sketch Up, etc. in 3ds Max.
Utilizing model, material, texture libraries for repeat equipment across various clients. Adds to model, material, and texture libraries when new equipment is created.
Managing all revisions to models and renders made throughout the life of the project.
Creating models in reference to photographs, images, video, screenshots, and/or.dwgs.
Logging time daily and daily communication with the manager and team.


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