Material Artist
1 day ago
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya’s senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to About the Role: Lakshya is seeking a highly skilled Substance Designer Material Artist with 2–4 years of professional experience in procedural material creation and PBR workflows. The ideal candidate should be able to create high-quality, production-ready materials for real-time engines and collaborate effectively with cross-functional teams. Senior-level applicants should also be capable of driving workflow improvements, mentoring fellow artists, and supporting material pipeline standards. Requirements Qualifications At least one shipped title (console, PC, or equivalent). Strong proficiency in Adobe Substance Designer ; working knowledge of Substance Painter. Solid understanding of PBR shading , materials, and real-time rendering. Ability to analyze references and recreate complex surfaces procedurally. Strong artistic sense of color, roughness variations, micro-details, and material definition. Familiarity with Unreal Engine or Unity material systems. Good understanding of optimization for real-time engines. Strong communication and team collaboration skills. A portfolio demonstrating procedural material creation is mandatory. Strong communication skills with the ability to deliver clear, actionable feedback. High attention to detail, quality control, and adherence to style guides and technical standards. Preferred Qualifications Experience with photogrammetry (Reality Capture, Metashape) is a plus. Knowledge of Photoshop, ZBrush , or other texture tools. Experience working on AAA-quality projects is preferred. Understanding of shader development or custom material functions. Key Responsibilities Create high-quality, optimized procedural PBR materials using Substance Designer. Build clean, reusable node-based graphs suitable for production pipelines. Review and evaluate materials from external vendors for quality, consistency, and performance. Provide clear, actionable feedback to internal teams and vendors to maintain visual and technical standards. Integrate approved materials into Unreal/Unity, ensuring correct setup, shader functionality, and optimization. Collaborate with environment, asset, and technical art teams to ensure smooth pipeline workflows. Troubleshoot material or shader issues and maintain consistent visual fidelity across assets. Translate real-world references into accurate, tileable, and project-appropriate materials. Maintain the material library, documentation, and best practices guidelines. Participate in workflow improvements, tool R&D, and overall process refinement. Support teammates through knowledge sharing and constructive feedback. Benefits We offer competitive salaries and annual performance-based bonuses. We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January). We cover Term Insurance and Personal accidental insurance for you. Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing. You can also avail our Special Education Assistance Scheme to further develop your career. … And a lot more
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3D Artist
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