
Unreal Architect
3 days ago
Responsibilities :
- Strong portfolio demonstrating architectural and systems design in Unreal Engine projects.
- Excellent leadership, mentoring, and cross-functional collaboration skills.
- Ability to drive technical excellence across distributed teams.
- Experience working in agile :
- 8+ years of experience in game/application/visualization development, with at least 3 years in a technical/architectural leadership capacity.
- Expert-level knowledge of Unreal Engine systems and core architecture.
- Advanced proficiency in C++ and Blueprints.
- Strong understanding of rendering pipelines, memory management, and multithreading.
- Experience in system integration, networking, and multiplayer architecture.
- Deep knowledge of performance tuning and engine customization.
- Must have very strong problem-solving and analytical skills.
- Experience launching at least one shipped title.
- Working knowledge of the content creation tools and processes involved in real-time 3D asset production.
- Must have experience in Multiplayer
- Must have experience in Cross Platform connectivities.
- Must have experience in Asset Management and Optimization
- Should possess experience in Role Playing Games (RPG) Mechanics
- Expert knowledge of Unreal including GUI, asset bundles and materials/shaders.
- Strong knowledge in 3D graphics development (Particle Systems, Shaders) and performance optimization within game development.
- Detailed knowledge of C++ essential.
- Fast, organized, takes direction well, and can deal with high profile directors, VFX supervisors and production designers
- Application of experience and knowledge to optimize game engine deployment for virtual reality in terms of memory, frame rate and performance.
- Help develop new and exciting game play and experience mechanics for new virtual reality projects.
- Develop and maintain optimized modules for tools surrounding virtual production that utilize game engines along with UI and I/O modules.
- Design and develop core tools into the pipeline.
- Work with a Modern RPG and virtual reality team to understand technical requirements.
- Work closely with TD s and other development team members to further develop pipeline and workflows
(ref:hirist.tech)-
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