3D Generalist
5 days ago
Experience Required: 2-4 years
About the Role:
We seek a skilled and creative Modeling & Texturing Artist to join our dynamic team. In this role, you will focus on creating high-quality 3D characters and assets with strong attention to detail. You will be responsible for modeling, sculpting, retopology, and texturing characters and assets that meet artistic and technical requirements for games, films, or multimedia projects. Collaboration with animators, riggers, and other team members will be key to ensuring seamless integration of your assets.
Responsibilities:
- Create detailed, clean, and production-ready 3D character models and assets.
- Sculpt high-poly characters and props with anatomical and structural accuracy using ZBrush or equivalent sculpting tools.
- Develop high-quality and visually appealing textures using Substance Painter, Photoshop, or equivalent software.
- Ensure optimized UV unwrapping and layout for efficient texturing workflows.
- Perform retopology to create efficient, clean meshes suitable for animation and real-time use.
- Implement PBR (Physically Based Rendering) techniques to enhance visual realism.
- Optimize character and asset models for real-time engines like Unreal Engine or Unity.
- Collaborate with riggers, animators, and designers to ensure models and textures meet technical specifications.
- Ensure artistic consistency by adhering to established art styles and project guidelines.
- Adapt to feedback and make revisions efficiently to meet project quality standards.
Requirements:
- Proven experience of 2-4 years as a Modeling & Texturing Artist with a strong portfolio showcasing detailed character and asset work.
- Proficiency in 3D modeling and sculpting software such as Maya, 3ds Max, Blender, or ZBrush.
- Strong understanding of texturing tools like Substance Painter and Substance Designer.
- Experience in retopology and creating optimized, clean meshes.
- Familiarity with real-time game engines like Unreal Engine or Unity.
Good to Have:
- Experience creating blended shapes or facial expressions for characters.
- Understanding of procedural texturing tools like Substance Designer.
- Prior experience in creating assets for games.
- Ability to work on both stylized and realistic art styles.
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