Unity Developer

4 weeks ago


New Delhi, India Tawasolmap Full time

Unity Developer — Multiplayer Strategy (War Games)Join a small, senior-leaning team building high-scale, session-based strategy experiences in Unity. This role owns core gameplay and real-time multiplayer systems that make large, tactical battles feel fast, fair, and endlessly replayable.Role snapshot- Scope: End-to-end feature ownership across client gameplay, networking, and live-ops integration. - Focus: Real-time multiplayer strategy (troops, formations, territory control, tech trees, fog of war). - Impact: Design and implement systems that scale to thousands of concurrent players across regions and devices.What this role drives- Multiplayer foundations: Solid, resilient netcode with sensible client authority and server validation. Smooth, low-latency feel through prediction, reconciliation, and interest management. - Strategy systems: Data-driven unit abilities, counters, and economies that support deep meta and fair competition. - Performance at scale: Tight frame budgets, consistent play across mid-tier mobile and PC, graceful degradation under load. - Live service readiness: Feature flags, telemetry, crash reporting, and safe iteration for weekly content.What success looks like- A reliable core loop that feels responsive under variable network conditions. - Clear, documented systems that designers can tune without code changes. - Measurable wins: reduced CPU/GPU spikes, fewer desyncs, faster matchmaking-to-match start. - Player trust: competitive integrity, sensible matchmaking, minimal rubber-banding.Experience we value- 3+ years professional Unity development with shipped multiplayer features or titles. - Strong C# systems design; pragmatic use of patterns and profiling. - Hands-on with one or more networking stacks (Unity Netcode, Mirror, Photon, Fish-Networking) and transport trade-offs. - Comfort collaborating across design, art, and backend; crisp communication and ownership.Nice to have- Dedicated/authoritative server experience; headless builds and orchestration. - DOTS/ECS/Jobs/Burst for large unit counts or deterministic simulation. - Security/anti-cheat fundamentals; protecting critical game state. - Analytics-driven balancing and live-ops experimentation.How we work- Small teams, fast iteration, frequent playtests. - Engineering-led quality bar; performance budgets are first-class. - Data-informed decisions; player empathy over vanity metrics.Apply- Share a portfolio or short video demonstrating your multiplayer/system work, plus a note on a netcode challenge you solved and how you measured success.


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