iOS 3D Designer
3 weeks ago
Key Responsibilities:- Design, model, rig, and animate 3D avatars suitable for integration with RealityKit, Unity, and other XR platforms. - Develop realistic and expressive facial animations with precise lip sync using blend shapes and visemes. - Create smooth and natural body animations including postures, hand gestures, shoulder movements, and other expressive motions. - Create natural environments like internal meeting rooms, aircraft interior with proper lightings and setup. - Handling proper lighting and shadows for the environments and the avatars - Collaborate with XR developers to ensure animations integrate seamlessly with speech inputs and AI-driven avatar interactions. - Optimize 3D assets and animations for performance on mobile XR devices without compromising quality. - Utilize Blender for creating, editing, and refining animations; leverage other tools as necessary to enhance the workflow. - Maintain organized asset libraries and documentation for ease of use and future updates. - Stay up-to-date with the latest trends and best practices in 3D modeling, animation, and XR development. - Work collaboratively with multidisciplinary teams including UX/UI designers, developers, and AI specialists.Required Skills & Qualifications:- 3+ years of professional experience in 3D modeling, rigging, and animation for digital avatars. - Proficiency in Blender for 3D design and animation; experience with 3ds max is a must. Experience with other tools such as Maya, or MotionBuilder is a plus. - Strong understanding of lip sync techniques, blend shapes, and facial rigging to animate speech realistically. - Expertise in animating body language including hand gestures, posture, shoulder, and head movements. - Experience creating animations specifically optimized for XR platforms like RealityKit and Unity. - Ability to export and prepare assets compatible with iOS AR and Unity XR environments. - Familiarity with FBX, USDZ, or other common 3D file formats and pipelines. - Solid knowledge of anatomy, motion dynamics, and how to translate them into realistic avatar behavior. - Strong collaboration and communication skills to work closely with cross-functional teams.Preferred Qualifications:- Experience working on AR/VR/XR projects with avatar-driven interactions. - Knowledge of scripting or using Unity’s Animator Controller and Timeline for animation control. - Familiarity with speech-to-text/text-to-speech (STT/TTS) integration and how it affects avatar animation. - Background in game development or interactive media. - Understanding of performance optimization for mobile XR platforms.Tools & Technologies:3D Software: Blender (primary), Maya, 3ds Max, MotionBuilderXR Platforms: RealityKit, UnityFile Formats: FBX, USDZ, OBJOther Tools: Substance Painter (optional), ZBrush (optional), Git (for asset versioning)
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