2D&3D Environment Mentor
4 weeks ago
Company DescriptionBackstage Pass Institute of Gaming and Technology was established in 2010 by Mr. Surya with a mission to revolutionize the gaming industry in India. Starting with fewer than 10 students, it has grown into a thriving community of over 600 students and alumni, supported by numerous industry experts. Recognized as the best gaming college in India, Backstage Pass is dedicated to continuously improving its industry-aligned curriculums and helping gaming enthusiasts find their path in the industry.Role Purpose:You will mentor students in 3D & 2D environment art, helping them gain industry-ready technical and artistic skills. Your primary role is teaching, guiding projects, reviewing student work, and ensuring students understand the full 3D environment art pipeline-modeling, texturing, lighting, optimization-but not contributing to actual production.Key Responsibilities:-Teach 3D & 2D environment art subjects to students enrolled in Bachelors, Masters, Advanced Diploma, or Certification courses.-Plan, prepare, and deliver lectures, demonstrations, practical workshops focusing on modeling props, modular environments, texturing, UV mapping, lighting, and materials.-Guide students’ assignments and projects: review work, give feedback, help iterate.-Maintain up-to-date knowledge of tools and industry workflows (Substance Painter, Maya / Blender, Unreal Engine or similar) and bring those into classroom examples.-Support in developing student portfolios for internships / job applications (critique, polish, mock-ups).-Collaborate with other mentors/instructors on curriculum updates and lab assignments relevant for environment art.-Hold lab sessions / supervised practice hours to help students with technical challenges in their projects.Required Skills & Experience:-Strong working skills in 3D & 2D environment asset creation: modeling, UV unwrapping, texturing (PBR), and basic lighting.-Good proficiency in software like Blender/Maya, Substance Painter, and at least one real-time engine (Unreal / Unity) for previewing environments.-Portfolio demonstrates ability to design and build complete 3D & 2D environment scenes or sets.-Ability to explain technical/artistic concepts clearly to beginners/intermediate learners.-Patience, feedback-oriented mindset, willingness to help students iterate and improve.Desirable / Bonus:-Experience in modular environment design (creating reusable props, tiling textures).-Experience with stylized environments as well as realistic ones.-Good knowledge of game art optimization (polycount, draw calls, texture memory).-Experience mentoring, tutoring or teaching others.-Knowledge of basic shader setup or lighting techniques in game engines.Who You Are:-You’re someone who loves teaching as much as creating. You get satisfaction helping someone improve.-You keep up with industry tools and trends and want to bring that to the classroom.-You’re reliable, structured, and good at breaking down complex processes into steps students can follow.Qualifications- Proficiency in 2D and 3D modeling software such as Maya, Blender, or 3ds Max - Experience in environment design and rendering techniques - Strong understanding of game design principles and industry standards - Excellent mentoring and communication skills - Ability to provide constructive feedback and support student development - Passion for gaming and a commitment to staying updated with industry trends - Previous teaching or mentoring experience is a plus - Bachelor's degree in game design, Animation, or a related field
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