Animation Artist

7 days ago


Bengaluru, Karnataka, India LTX - LaunchTrax Full time

At LTX- LaunchTrax, we specialize in creating cutting-edge Next Gen Mission Systems for defense and aerospace clients.

Our team focuses on developing applications for mission planning, terrain visualization, and decision support systems, utilizing advanced technologies in 3D Geospatial, Image Processing, Extended Reality, and various MIL standards.

Each mission at prominent locations like Satish Dhawan Space Centre (SDSC) SHAR, Sriharikota, India's Missile Test Range, Integrated Test Range (ITR), Chandipur, and the Flight Test Centre (FTC) in India benefits from the innovative software solutions crafted by our Engineers at LaunchTrax to enhance mission readiness.

Job Description:

  • Execute control and movement for characters, creatures, objects, scenery, and environment in electronic games, websites, or software products.
  • Apply technical expertise in rigging, skinning, kinetics, and cinematography techniques.
  • Collaborate with programmers and artists to ensure smooth movements and optimal performance on the designated platform.
  • Utilize animation software like 3ds Max, Maya, Substance, Unity, and Unreal to produce high-quality work.

Requirements:

  • Experienced animator with a minimum of 4 years in the gaming industry, including 2 years in a Senior/Lead Animator role.
  • Proficient in Blender, Motion Builder, Maya, or other 3D software.
  • Familiarity with game engines (Unreal, Unity) and production management tools.
  • Understanding of body mechanics and physicality for creature and animal animation.
  • Knowledge of rigs, animation pipelines, and data transfer between tools.
  • Aesthetic sensibility and profound comprehension of spatial movement.
  • Deep technical knowledge of modern animation pipelines and techniques.

Responsibilities:

  • Lead and guide a team of artists, providing clear tasks, goals, and constructive feedback.
  • Utilize Blender for keyframe and motion capture animations to set quality standards.
  • Collaborate with producers to delegate tasks, plan schedules, and ensure timely deliverables.
  • Work with clients to maintain artistic vision and uphold technical standards.
  • Collaborate with Tech Art and Engineering to optimize assets for engine/platform constraints.
  • Enhance the Animation team's capabilities through training, process refinements, and team building.
  • Innovate technically, improve tools and processes, and advocate best practices.
  • Solve technical and aesthetic challenges effectively.
  • Communicate team concerns and ensure proper representation of your discipline.
  • Participate in recruiting talented artists and provide mentorship and coaching.

Note: Applicants must submit a portfolio or reel for consideration.

We seek candidates with:

  • Proficiency in particle animations.
  • Familiarity with 3D software such as 3Ds Max, Cinema 4D, Maya, or Blender.
  • Strong animation skills based on animation principles.
  • Knowledge of Unity/Unreal game engines.
  • Excellent communication abilities.
  • Relevant academic background.
  • Capability to adapt to new tools and software.
  • Effective problem-solving skills for technical art asset issues.

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