3d/graphic Artist(game Engine)
1 week ago
Qualification
- Bachelor's Degree is a must: BFA /MFA
- Diploma/Certification in 3 D Graphics modelling is a must.
- A strong portfolio of previous work and completed projects.
- 1 to 6 Years
- 3d Modeling skills in 3ds max, Texturing skills in Photoshop, Knowledge of Game Engine.
- A high level of competency in 3 D Studio Max and Photoshop software (Absolutely must)
- Experience in time estimation and art asset management
- Expert understanding of low poly modelling concepts for real-time
- Knowledge of real-time graphic engine (Unigine and/or Unity)
- Excellent attention to detail in all areas of 3 D graphics development
- - 6 years professional experience in Real Time 3 D graphics
Develop high quality and cutting-edge 3 D art.
- Attending team meetings to discuss art related issues, work progress, etc.
- Optimize 3 D arts for creating realistic environment.
- Create 3 D models from photos and real-world objects.
- Ensure to meet high artwork standards.
- Discuss with team members on any problems.
- Understand the project requirements and develop high quality 3 D models accordingly.
- Monitoring self-performance on productivity, quality, compliance to process & standards is important.
- Listen to team members' feedback and resolve any issues or conflicts
- Willingness to remain up to date on the latest creative software and hardware.
You can share me your portfolio link so that client can see your graphic work
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