Assistant Professor

3 days ago


Sahibzada Ajit Singh Nagar, India CHANDIGARH UNIVERSITY Full time

Role Overview The Game Design & Development Faculty will teach, guide, and mentor students in core game creation processes, including design fundamentals, gameplay mechanics, prototyping, and development in industry-standard engines. The role includes academic delivery, project supervision, and active participation in departmental and industry-driven activities. Key Responsibilities A. Teaching & Academic Delivery Conduct lectures, labs, and workshops in: Game Design Fundamentals (mechanics, dynamics, systems, level design) Game Development using Unity / Unreal Engine Gameplay prototyping and iteration UI/UX for games Asset integration and optimization Scripting basics (C# for Unity or Blueprint/Python for Unreal) Prepare lesson plans, assignments, and evaluation material. B. Student Mentoring & Project Supervision Guide students in game projects, prototypes, and final-year capstone games. Mentor teams participating in game jams, hackathons, and competitions. Help students build industry-ready portfolios and demo reels. C. Curriculum & Academic Contribution Contribute to curriculum design and update modules as per current industry standards. Integrate new technologies such as AR/VR, AI in games, procedural design, etc. D. Industry Interaction & Departmental Activities Support workshops, guest lectures, industry sessions, and events like game jams. Assist in academic audits, documentation, and quality processes. 3. Required Skills & Expertise Strong proficiency in Unity (C#) and/or Unreal Engine (Blueprints/C++). Deep understanding of: Game mechanics, systems design, and level design Game production pipeline Optimization techniques Asset workflow (integration, lighting, materials, physics) Version control (Git/Perforce) 2D/3D asset integration Gameplay design documentation (GDD, flowcharts, prototypes) 4. Qualifications Master’s degree in Game Design, Computer Science, Animation, Interactive Media, or related field. Minimum 2–5 years of industry experience in game design or development. Teaching experience is an advantage but not mandatory for skilled professionals. 5. Desirable Attributes Passion for mentoring and working with students. Creative and analytical thinking. Ability to stay updated with modern tools and trends in gaming. Strong communication and problem-solving skills.



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