Game Designer
2 weeks ago
Mudgal Overseas – Gaming Studio | Internship Opportunity We are expanding our team and looking for passionate game-dev interns who are hungry to learn, create, and build exciting games with us Internship Duration: 3 Months Compensation: Unpaid Internship + Royalty per Game Released Performance-based Full-Time Offer after Internship Open Internship Positions (2D Game Development)We are hiring for the following roles: 1️⃣ Game Designer • Strong understanding of 2D/3D games (Hyper-Casual preferred) Design hyper-casual game concepts, mechanics, and progression systems Create Game Design Documents (GDD), flowcharts, user journeys & feature lists Work with programmers, artists and level designers to ensure design execution Analyze hyper-casual market trends and deconstruct hit titles Balance difficulty, in-game economy, pacing and user retention Skills RequiredUnderstanding of hyper-casual gameplay loops & feedback systems Knowledge of Unity to validate gameplay ideas (basic prototyping preferred) Analytical mindset for player behaviour & economy balancing Good documentation skills (GDD, spreadsheets, diagrams) 2️⃣ Game Programmer • Experience in Unity (C#) Implement 2D gameplay mechanics, game states & UI interactions in Unity Work closely with designers and artists to integrate assets & features Write optimized, reusable, readable C# scripts Troubleshoot bugs, performance issues & mobile deployment problems Contribute to rapid prototypes and release-ready builds Skills Required Strong C# fundamentals + Unity API Understanding of physics, collisions, events, UI, and animation controllers Knowledge of mobile optimization and object pooling (preferred) Strong C# fundamentals (OOP, classes, methods) Good command of Unity API (MonoBehaviour, Update, Coroutines) Movement + input controls (tap / drag / swipe) Collision & trigger handling Physics2D & Rigidbody2D usage Animation Controller & basic VFX scripting Game states (Start → Play → Win/Lose → Restart) Score, collectibles, power-ups & simple economy Endless generation and difficulty scaling Object pooling (very important) Lightweight code + low physics overhead Smooth frame rate and low memory usage Modular scripts and reusable components Prefabs & Scriptable Objects for configuration Version control basics (Git/GitHub) UI + Gameplay linking (buttons, events) Audio triggers and feedback elements Particle effects & tween-based “game feel” Quick prototyping mindset “Satisfying feel” — juice, feedback, polish Understand hyper-casual loops and player retention 3️⃣ Game UI/UX Designer • Portfolio required (Non-AI artwork only) • Ability to design intuitive and polished game screensDesign complete UI layout for hyper-casual games — menus, HUD, victory/defeat screens Create wireframes, mockups, assets and UI states for mobile devices Ensure smooth UX with intuitive flow and clear feedback cues Export UI for Unity & collaborate with programmers for implementation Maintain consistency in style, color palette and typography Skills RequiredFigma / Photoshop / Illustrator / Adobe XD / Krita Knowledge of UI for mobile resolutions & touch interactions Non-AI portfolio mandatory Understanding of Unity canvas system is a plus 4️⃣ Game Audio Designer • Portfolio required • Experience in Logic Pro / GarageBand / FL Studio / Cubase / Ableton Live Create sound effects for gameplay interactions (clicks, hit, bounce, rewards etc.) Compose short music loops suitable for hyper-casual gameplay Mix & master audio for mobile game output levels Collaborate with programmers to integrate SFX & music in Unity Maintain consistent sonic identity across UI / Gameplay / Rewards Skills RequiredExperience with Logic Pro / FL Studio / Ableton / Cubase / GarageBand Knowledge of audio formats for mobile (OGG, MP3 WAV) Portfolio required (SFX + BGMs preferred) Basic understanding of Unity audio mixer is a plus 5️⃣ Level Designer • Portfolio of 2D games required • Understanding of pacing, challenge balance, difficulty curve Build engaging, challenging and scalable 2D hyper-casual levels Balance pacing, timing, obstacles and difficulty curves Work closely with designers & programmers to validate level flow Perform play-tests & iterate based on feedback Create levels that encourage retention and replay value Skills Required Portfolio of 2D game levels (mandatory) Strong sense of spatial layout, timing and visual readability Knowledge of Unity tilemaps, colliders & prefabs Understanding of player psychology and challenge-reward loop What You’ll Get Work on real games from start to release Royalty share on every published game Certificate + Letter of Recommendation Possibility of full-time job offer based on performance Opportunity to work in a real game studio pipeline Work ModelRemote (Indian applicants preferred) Flexible work-hours Meeting after consective days.
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