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3D Animation Artist
3 months ago
Company Description:
InfiVR is a burgeoning startup at the forefront of Virtual Reality (VR) technology, specializing in creating immersive simulations and training solutions. Our products are designed to revolutionize the way professionals across various industries engage in skill-building and training. We are seeking a talented Senior 3D Artist to join our dynamic team.
- Responsibilities:
3D Modeling and Texturing
- Develop detailed 3D models and assets with an eye for realism, scale, and proportions.
- Create and apply textures and materials that are optimized for VR performance.
Character Development
- Develop detailed and realistic 3D character models with proper scale and proportions.
- Create and apply textures and materials optimized for VR performance.
- Design and develop props and other supporting assets.
Rigging
- Create and implement efficient and flexible rigging systems for characters and props.
- Develop and apply blend shapes for facial animations and expressions.
Animation (This Is the primary requirement)
- Develop and animate characters, machinery, and other elements for VR simulations, ensuring real-time performance optimization.
- Create smooth, realistic animations for characters, including walk cycles, gestures, and other movements.
- Integrate animations from Maya/Blender into Unity, ensuring seamless transitions and performance.
- Ensure that animations are optimized for real-time performance in VR.
- Export blend shape animations for facial or other minute animations.
Exporting Animations for Unity
- Knowledge of exporting animations for Unity, including keyframe bone animation and blend shapes.
- Ensure exported animations are optimized for performance and compatibility within Unity.
Asset Optimization
- Optimize 3D assets for performance, ensuring they maintain visual fidelity while performing efficiently within a VR environment.
- Should be proficient with the concept of PBR workflow.
- Expert in creating low-poly assets.
Collaboration and Communication
- Work closely with developers, instructional designers, and other team members to ensure that 3D content aligns with project goals and vision.
- Provide creative input during team meetings and brainstorming sessions.
Quality Assurance
- Conduct regular reviews and iterations of 3D assets to ensure they meet quality standards and project specifications.
- Address feedback from team members and clients and make necessary adjustments.
Mentorship
- Provide guidance and mentorship to junior 3D artists in the team.
- Share knowledge and expertise on best practices in the industry.
Qualifications:
- Experience: Minimum 5 years of experience as a 3D Character Animation Artist, with a focus on character development and animation for games or simulations.
- Portfolio: Strong portfolio showcasing high-quality 3D character modeling, texturing, rigging, blend shapes, and animation.
- Software Proficiency: Expertise in 3D software such as Maya/Blender, and texturing software like Substance Painter and Photoshop.
- Rigging and Animation: Proficient in character rigging, creating blend shapes, and animating characters for real-time applications.
- Integration Skills: Knowledge of integrating animations from Maya/Blender into Unity, ensuring seamless workflow and performance.
- Exporting Animations: Experience with exporting animations for Unity, including keyframe bone animation and blend shapes.
- Optimization Techniques: Knowledge of optimization techniques for real-time rendering, especially in VR.
- Skills: Strong communication, teamwork, and adaptability skills.
- Passion: Demonstrated passion for VR technology and innovations in training and simulation.
To Apply:
Interested candidates are invited to submit a resume, cover letter, and a portfolio(Artstation link is a must for application) demonstrating relevant work. We encourage applications from candidates of all backgrounds and experiences.