3D Environment Artist
6 months ago
Producing high-quality organic (e.g., shrubs) and hard surface (e.g., buildings) models and texture maps in line with brief and reference material, including interpreting abstract ideas
- Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference)
- Ensuring consistency of UV mapping and polygonal subdivisions
- Working closely with Design and Art Directors to ensure their geo (and textures maps) are working as they should be and addressing mesh fixes as required
- Optimizing the topology of assets in their scene so the environment runs at a manageable frame rate
- Mapping out scenery elements and props that help drive the story
- Familiarity with the VFX pipelineor the game development pipeline(depending on chosen field)
- Strong knowledge of geography, architecture, and the laws of physics
- Experience processing and working with scans (Megascans, LiDAR scans, etc.)
- High-level drawing skills
- Able to interpret and follow reference material to create clean, detailed, and accurate 3D environments and sets
- Real-world understanding of proportion, depth, scale, and physical space
- Highly efficient UV layout experience using a UDIM workflow
**Salary**: ₹25,000.00 - ₹100,000.00 per month
**Benefits**:
- Flexible schedule
- Health insurance
- Paid time off
Schedule:
- Day shift
- Monday to Friday
Ability to commute/relocate:
- Bengaluru, Karnataka: Reliably commute or planning to relocate before starting work (required)
**Experience**:
- total work: 2 years (preferred)
Work Location: In person
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